![]() In the Save The Archaeologist quest, you must guess the name of the Demon Door that he is in. Note: Your XBox may lag if there are too many NPCs on-screen at once therefore, 100 is a good recommended upper limit of NPCs. Continue doing this until you have a huge crowd of people, then pull out a Trophy and show it off to the amassed onlookers for huge amounts of Renown points.Īdditionally, killing masses of them at a time with magic will net you a large Combat Multiplier and a nice chunk of experience. Every time you dig, the characters in the area will be reloaded as this is the only place in the game where human NPCs are randomly generated, the generation process will be repeated and more people will spawn. Step off the podium and find a diggable patch of ground. A group of people should flock to you and cheer. You will be transported to the Boast Podium in Lookout Point. In the Guild, choose a new Quest and choose to Boast about it. The doorway will be open, allowing you to recollect your trophies, purchase the house, and repeat the process, earning a profit depending on the value of the trophies you mount.īuy a spade. Mount the most expensive trophies you have (hotkey if desired). When you load the game your character will be huge until you cast Berserk again.īuy the house in Oakvale for 5000g. This exploit can also be used to get infinite silver keys, potions, etc if used during missions. This is especially useful in the Arena, where vast amounts of money can be made if used right. TQ_DX11.CT (44.In the middle of a quest, if you use a hero save and reload the save, you will start at the beginning of the quest as if you had never begun, and you will retain all items that you obtained during the last run of the quest. I will take a look and see if there's another function for that but like I said I really didn't change the code from Mece's table, only the offset for v2.7 and get the dx11 version working.ĭx11 version of artifact moved the offset, not just rename the function. According to the wiki purple doesn't drop in normal difficulty so there must me another flag that controls that and is stoping that quality drop from appearing. The artifact works for me, I'm able to go to the artifact crafter with a formula and craft an artifact without any ingredient. Not sure what the relic mod actually does, but bases on the 1st post its to make a full relic from 2 relic piece, but haven't really tried it. Can we adjust that ?Īnd also can we make relic and artifact mods works ? Sun 12:09 a lot, now the chest loot mod is working.īut we are only getting white, green, yellow and blue colored items. Seems they're kind of a package deal, when the table's working fine. ![]() good enough?Ĭan't seem to just pick one or the other, though. That said, the monsters are still providing loot as though it was activated, so. Now the chest option is working, but the 'loot from monsters' script option can't be activated. Here's an update TQ_DX11 with the chest loot mod fixed. ![]() seems 30000 gives lots of yellows and sometime blues but no legendary purple but I am very early in the gameĪfter changing GAME to GAME_DX11 and pressing okay in the script, I get a 'This address specifier is not valid' error message in line 44 'Game_DX11.GAME::LootLoader::Load+E4:' Not sure what the best values to use is for legendary drops. I didn't change any of the codes from previous version, just updated the match offset. Open the table in notepad/notepad++ change any line that is Game.Game to Game_DX11.Game, that should allow the chest loot mod to be enable. For the tq_dx11 version it looks like i missed a function.
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